Classic Minesweeper mini-game for AX 2012


I decided I need to fix that, so I created my own version. Algorithm used to uncover tiles when empty spot is reached is a simple brute force algorithm that starts from the tiles in nearest proximity, it is also a very good example of using recurrence in Dynamics AX. Inside you can also see how to create form from the code and it is also a good example of extending batch class.
In the game there are three levels easy, medium and hard. For beginners I suggest easy first.
Goal:
Uncover all tiles without stumbling upon a bomb.
Controls:
Left mouse click – uncovering tile, right mouse click – marking tile
Rules:
If there is bomb next to a given tile the tile will be incremented by one, for example if you see tile with value 3, you can be sure that three bombs are â€touching’ this tile.
Installation:
Download the .xpo file available here, and import it to Dynamics AX (shortcut is Ctrl + Shift + I in AOT).
Porozmawiajmy o Twoim projekcie
Napisz, z czym przychodzisz: wdrożenie, migracja, rozwój systemu albo pytanie, na które szukasz odpowiedzi. Wracamy z konkretną propozycją następnego kroku, nie z prezentacją handlową.




